197 research outputs found

    Extracting invariant characteristics of sketch maps: Towards place query-by-sketch

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    In geography, invariant aspects of sketches are essential to study because they reflect the human perception of real-world places. A person's perception of a place can be ex-pressed in sketches. In this article, we quantitatively and qualitatively analyzed the characteristics of single objects and characteristics among objects in sketches and the real world to find reliable invariants that can be used to establish references/correspondences between sketch and world in a matching process. These characteristics include category, shape, name, and relative size of each object. Moreover, quantity and spatial relationships—such as topological, or-dering, and location relationships—among all objects are also analyzed to assess consistency between sketched and actual places. The approach presented in this study extracts the reliable invariants for query-by-sketch and prioritizes their relevance for a sketch-map matching process

    Propositional update operators based on formula/literal dependence

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    International audienceWe present and study a general family of belief update operators in a propositional setting. Its operators are based on formula/literal dependence, which is more fine-grained than the notion of formula/variable dependence that was proposed in the literature: formula/variable dependence is a particular case of formula/literal dependence. Our update operators are defined according to the "forget-then-conjoin" scheme: updating a belief base by an input formula consists in first forgetting in the base every literal on which the input formula has a negative influence, and then conjoining the resulting base with the input formula. The operators of our family differ by the underlying notion of formula/literal dependence, which may be defined syntactically or semantically, and which may or may not exploit further information like known persistent literals and pre-set dependencies. We argue that this allows to handle the frame problem and the ramification problem in a more appropriate way. We evaluate the update operators of our family w.r.t. two important dimensions: the logical dimension, by checking the status of the Katsuno-Mendelzon postulates for update, and the computational dimension, by identifying the complexity of a number of decision problems (including model checking, consistency and inference), both in the general case and in some restricted cases, as well as by studying compactability issues. It follows that several operators of our family are interesting alternatives to previous belief update operators

    Graphical means for inspecting qualitative models of system behaviour

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    This article presents the design and evaluation of a tool for inspecting conceptual models of system behaviour. The basis for this research is the Garp framework for qualitative simulation. This framework includes modelling primitives, such as entities, quantities and causal dependencies, which are combined into model fragments and scenarios. Given a library of model fragments and a scenario describing an initial situation, the qualitative simulation engine generates predictions in the form of a state-transition graph. This rich knowledge representation has potential for educational purposes. However, communicating the contents of simulation models effectively to learners is not trivial. The predicate logic format used by Garp is not easy for non-experts to understand, and a simulation often contains so much information that it is difficult to get an overview while still having access to detailed information. To address these problems, a tool has been developed that generates graphical representations of the information contained in a qualitative simulation. This tool, named VisiGarp, incorporates a vocabulary of graphical elements for model ingredients and relationships, and combines these into interactive diagrams. VisiGarp has been evaluated by thirty students, with promising results, using a setup which included simulation results and exercises about Brazilian Cerrado ecology

    Case based reasoning as a model for cognitive artificial intelligence.

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    Cognitive Systems understand the world through learning and experience. Case Based Reasoning (CBR) systems naturally capture knowledge as experiences in memory and they are able to learn new experiences to retain in their memory. CBR's retrieve and reuse reasoning is also knowledge-rich because of its nearest neighbour retrieval and analogy-based adaptation of retrieved solutions. CBR is particularly suited to domains where there is no well-defined theory, because they have a memory of experiences of what happened, rather than why/how it happened. CBR's assumption that 'similar problems have similar solutions' enables it to understand the contexts for its experiences and the 'bigger picture' from clusters of cases, but also where its similarity assumption is challenged. Here we explore cognition and meta-cognition for CBR through self-refl ection and introspection of both memory and retrieve and reuse reasoning. Our idea is to embed and exploit cognitive functionality such as insight, intuition and curiosity within CBR to drive robust, and even explainable, intelligence that will achieve problemsolving in challenging, complex, dynamic domains
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